Monthly Archives: January 2017

An outlook on 2017 Blog category

Screenshot from The Labyrinth of Time

Welcome to the new year! After a break to focus on panels and behind-the-scenes work, I’m ready to hit the ground running. I’ll share more about the panels once videos are available, but for now, I want to talk about what The Obscuritory will be up to in 2017.

Last month, the excellent Melissa Ford wrote about why you should “post in your own space.” Ford offered up a New Year’s resolution: publishing anything on your blog at least once a week. That’s a bit of a stretch for what I post here (and I’m already a few weeks behind!), but I’m at least going to try to write more often. There are so, so many games I want to share, so much overlooked history to learn, and constant developments in game preservation worth talking about. I have a lot of thoughts rattling around on those subjects that I’d love to nail down.

And as always, I’ll continue posting daily screenshots and other tidbits to the Obscuritory Tumblr. I might stream a bit more frequently, and I’ll try to share those events as they come up.

The response to The Obscuritory over the past year has been amazing. More than ever, I’m committed to this project and using it to make the world more interesting and thoughtful. Thank you for reading, and I’m looking forward to what we discover next.

Hell Cab Adventure category

Title screen from Hell Cab

Hell Cab isn’t short; it’s brief. The infernal Hell Cab whips through a Roman coliseum, the trenches of World War I, and a prehistoric jungle in only a few minutes before returning you to the present day. You’ll probably spend most of the game’s running time checking out the Empire State Building before the world’s worst cab ride begins.

The tone-setting and breakneck linearity of Hell Cab share less with the adventure genre than with a high-end theme park ride. As with many early multimedia CD-ROM titles, Hell Cab is above all else a spectacle, an outlandish idea staged as loudly as possible. It also demonstrates what a roller coaster of a game loses when it reaches a little too far. Hell Cab » Read more