With the closing of Sim developer Maxis, take a look back at a few of Maxis’s least-known games that aren’t available to play.
Category Archives: Essay
A bizarre story about a writing program that was sabotaged by an anti-corporate activist group and the questions that raises about educational software.
An interview with Bob Stein, co-founder of the Voyager Company. Stein dives into the continually changing nature of digital information and the role that the CD-ROM and multimedia played in feeling out the future of art and content.
Seriously, that soon? Take a moment to reflect on the charms of this mysterious console.
Myst rewrote the future of video games as an interactive medium. Consider how much has changed in about two decades.
“Who allowed you to do this?” Joe Sparks talks Spaceship Warlock, CD-ROMs, $8000 computers, and the growth of interactive media
Spaceship Warlock co-creator Joe Sparks sat down for an ambling conversation about developing in the CD-ROM era and the creation of a groundbreaking adventure game.
John Hiles, unapologetic, reflects on SimHealth, what games can learn about cognition, and where Will Wright was wrong
John Hiles, head of Maxis Business Simulations and Thinking Tools, shares his perspective on the foundational theories of the simulation genre and responds to criticism of the value of predictive simulation games.
In defense of the average, less-successful games that make up the bulk of the medium and, despite often being dismissed critically, hold the potential for personally resonant experiences.
Some thoughts about the new frontiers opened by the risky but extremely promising emulation work recently implemented by the Internet Archive.
QuickTime enabled low-cost videos on computers, paving the way for new uses of multimedia. That said, we should all probably stop using it now.