An exceptional piece of alienating design, GADGET: Invention, Travel, & Adventure terrifies and enraptures as it barrels into an uncomfortable, Kubrickian territory.
Tag Archives: 1993
The throwback environmentalism in Green makes a cute political cartoon but a very vague strategy game.
Myst rewrote the future of video games as an interactive medium. Consider how much has changed in about two decades.
Technical constraints and a very brief length hamper Hell Cab‘s attempts to be more than a saucy roller coaster ride.
Bradley W. Schenck’s terrific blend of the ordinary and the surreal stages a one-of-a-kind world that uplifts an otherwise by-the-numbers adventure.
Microsoft Home’s Jurassic reference guide upends the digital encyclopedia model by showing the relations between articles, even if its information is out-of-date.
This first Music Highlight is a fan-favorite track from The Labyrinth of Time, “Telecom.” It’s easy to hear why its elaborate electronic jazz vibe caught people’s attention.
A clever scenario mode guarantees that anyone can jump into QuarterPole and have fun watching a horse race, though its depth might confuse those who aren’t fans of the real thing.
Come for the beautiful, breathtaking real-time art experiment. Stay for the handy planner program.
Span-It is a decently fun, cerebral board game, but its strategic weaknesses are cripplingly obvious against the computer.