Angst may be the worst commercially released first-person shooter of all time. It is so affectingly bad that it makes other games worse.
Tag Archives: 1996
Barrack is a decent entry point for the weird world of Ambrosia Software, a company that takes arcade classics and fills them with crazy. This riff on JezzBall is scattershot but subtly improves the original.
The borderline stylistic thievery of Crazy Drake actually helps the game compare favorably to other platformers from the same period.
As an educational tool about dinosaurs, this game is limited by its strategic shortcomings. As a strategy game, it’s held back by its adherence to science.
The incomprehensible mythology of Drowned God celebrates the seductive power of conspiracy theory logic to tame the unexplainable.
Tip: When you put together a lengthy, interactive ad for batteries, at least make it functional.
Lemmings and paintball complement each other better than you’d expect, and Lemmings Paintball‘s sloppiness is less the fault of its ridiculous concept than of its execution.
For a game that admittedly cribs most of its design from Myst, Lighthouse has a fresh take on how to build a haunting, empty world.
MissionForce: CyberStorm‘s complex strategic gameplay underscores a dark narrative about the encroaching, soulless logic of endless war. It deserves to be considered a classic.
Sierra’s Lighthouse: The Dark Being hinges on the dimming hope of the Temple of the Ancient Machines, reflected in a harp melody that runs through the background.