For a game that admittedly cribs most of its design from Myst, Lighthouse has a fresh take on how to build a haunting, empty world.
Tag Archives: Windows
Cyberflix’s sci-fi opus – an early stab at a narrative-driven shooter – largely fails as both an action game and an adventure game, though there’s glimpses of something great under the surface.
Electronic Arts’s wildly ambitious, disruptive boondoggle tried to start a revolution of collaborative media experiences for an audience years away from accepting it. (September 11 didn’t help either.)
Microsoft Home’s Jurassic reference guide upends the digital encyclopedia model by showing the relations between articles, even if its information is out-of-date.
MissionForce: CyberStorm‘s complex strategic gameplay underscores a dark narrative about the encroaching, soulless logic of endless war. It deserves to be considered a classic.
Short update about a stream for Prince Interactive in memory of the artist’s death. Includes a link to the video of the playthrough and discussion.
Time for a Kickstarter PSA: Please consider chipping in a few dollars to help an arts group preserve really great CD-ROM games made for young girls!
QuickTime enabled low-cost videos on computers, paving the way for new uses of multimedia. That said, we should all probably stop using it now.
Robot City is a gripping, scary, unforgettable sci-fi murder mystery saddled a tedious and unfair open world.
This bait-and-switch roller coaster game captures none of the joy of building, riding, or even looking at a theme park ride. (It burned me out of the entire genre as a kid, so pardon me while I rip into it for a while.)