The expectations of the adventure genre weigh on this game that otherwise has a blast chasing the non-logic of an increasingly absurd dream.
Tagged: international developer
The rusty sci-fi future of Cybermercs enlivens its repetitive role-playing shooting gallery gameplay, at least for a while.
Combining first-person shooters and strategic simulation around a specific location is a brilliant concept. Defcon 5 implements it in an extremely flawed way, though enough that you can see what works.
Hell is a television event in The Devil Inside, a sluggish horror game that relishes the sleazy, empty exploitation of reality TV rather than parodying it.
Osamu Sato’s magnum opus is unequivocally the strangest game ever made. Behind its madness, you’ll find a metaphorical tale of rebirth and self-actualization. I love that something like this was made.
This nearly impossible puzzle game with over 2000 levels is so absurdly complicated that it’s a spectacle.
Muriel Tramis’s slave rebellion strategy game confronts history with a cathartic rage never encountered in games – and it came out in the 80s.
An exceptional piece of alienating design, GADGET: Invention, Travel, & Adventure terrifies and enraptures as it barrels into an uncomfortable, Kubrickian territory.
H.E.D.Z. has 225 characters – one of the largest, strangest groups ever assembled – and not much else.
Over-the-top, bizarre monsters are the hallmarks of this gruesome, goofy bloodbath, released for free in 2002.