Go inside a void of glistening lights, created by its programmer as a personal place to be alone. You can explore it if you can control it. Maybe we’re not supposed to play this.
Tagged: international developer
The expectations of the adventure genre weigh on this game that otherwise has a blast chasing the non-logic of an increasingly absurd dream.
The rusty sci-fi future of Cybermercs enlivens its repetitive role-playing shooting gallery gameplay, at least for a while.
Combining first-person shooters and strategic simulation around a specific location is a brilliant concept. Defcon 5 implements it in an extremely flawed way, though enough that you can see what works.
Hell is a television event in The Devil Inside, a sluggish horror game that relishes the sleazy, empty exploitation of reality TV rather than parodying it.
Osamu Sato’s bizarre magnum opus is a metaphorical tale of rebirth and self-actualization.
This nearly impossible puzzle game with over 2000 levels is so absurdly complicated that it’s a spectacle.
Muriel Tramis’s slave rebellion strategy game confronts history with a cathartic rage never encountered in games – and it came out in the 80s.
An exceptional piece of alienating design, GADGET: Invention, Travel, & Adventure terrifies and enraptures as it barrels into an uncomfortable, Kubrickian territory.
H.E.D.Z. has 225 characters – one of the largest, strangest groups ever assembled – and not much else.