Bill Williams’s ridiculously ambitious “cultural simulation” game tries to create an entire society and its religion. It’s hard to understand, a chore to play, and incredible in scope.
Tagged: international developer
The awesome action in Kobo Deluxe moves so smoothly that you can play it without thinking.
From the bones of the strategy genre comes this liquid-y war game where fighting is about filling up the right spaces.
In place of plot or a focus on RPG stats, Magus lets you wander.
This unique, stunning surrealist self-help guide gets arrogant when it uses the strengths of the multimedia CD-ROM format to make players examine how they think.
In one of her first English interviews, Martinican developer Muriel Tramis talks about her career in games at Coktel Vision, the things that inspired her to make (and remake) Méwilo, and that one time she worked in the weapons industry.
The title theme of the DOS version of the role-playing game Obitus prepares you to lose your way while there’s still promise in that idea.
Not all who wander are lost, but in Obitus, you will always be lost. For this otherwise simple and charming RPG, either prepare to draw your own maps or don’t bother playing.
popol maya is a philosophy expressed as a game. Its vibrant, often poorly communicated mythology only partly channels the game’s view on life.
Gaming’s awkward evolution from 2D to 3D is on display in this 1997 sports game, which, interestingly, isn’t as extreme as it sounds.