Unlike so many other digital art studios for kids, Imagynasium‘s playfully limited collage world wants to figure out what drives you to the creative process and how to keep you there.
Bradley W. Schenck’s terrific blend of the ordinary and the surreal stages a one-of-a-kind world that uplifts an otherwise by-the-numbers adventure.
MissionForce: CyberStorm‘s complex strategic gameplay underscores a dark narrative about the encroaching, soulless logic of endless war. It deserves to be considered a classic.
Despite its confused mishandling of role-playing game fundamentals, Odyssey: The Legend of Nemesis breathes life into allegory.
Real World’s multimedia art collage uses its fragmentation to reveal anxieties about relationships and social behavior, an inventiveness that outpaces the parts dedicated to Peter Gabriel’s music.
Come for the beautiful, breathtaking real-time art experiment. Stay for the handy planner program.
A product of Maxis’s former business simulation division, SimHealth embodies the potential and danger of using games as educational tools for public policy and debate.
Leave it to an outsider to develop a surprisingly personal take on the simulation sandbox genre – and one of the stronger entries in the Sim series.
The Journeyman Project has a brilliant vision of the future, unique among games of its time, that tackles a great paperback science fiction premise with maturity and hope.
The third game in the Dr. Brain series is quite fun because of its multi-subject education – not in spite of it.