A recommendation for an article by Heather Alexandra about the broad challenges of game preservation.
Kudos to the recently unveiled Museum of ZZT, which goes above being a game repository and shows off new ways to explore user-created content.
A recommendation to read back-issues of Denise Caruso’s newsletter Digital Media, available once again online.
A podcast episode served as a reminder about the importance of preserving Flash games and whose history they represent.
After a month filled with reminders about keeping gaming history available, here are a few additional thoughts about those challenges and possibilities.
Some thoughts about the new frontiers opened by the risky but extremely promising emulation work recently implemented by the Internet Archive.
Time for a Kickstarter PSA: Please consider chipping in a few dollars to help an arts group preserve really great CD-ROM games made for young girls!
A recap of Jason Scott’s discussion about the legality of open game archiving at the National Digital Stewardship Residency 2016 Symposium.
Rhizome’s event celebrating the re-release of Theresa Duncan’s CD-ROM games is a pivotal moment in CD-ROM history – both critically and technically. Luckily, I took notes! Read about the importance of Chop Suey, Smarty, and Zero Zero in feminist gaming history, as well as Rhizome’s groundbreaking work on server-side emulation.
If you’re in New York City, come to an event hosted by Rhizome and New Museum to commemorate the re-release of the Theresa Duncan CD-ROM games. I’ll be there!