Screenshot from Achievement Unlocked
When Adobe announced plans to discontinue Flash earlier this year, people rightly mourned that we’d soon lose the ability to easily play over two decades of amateur games and animation. Gigantic collections, like nearly the entire library of the game platform Kongregate, will rapidly become obsolete. The mission to preserve Flash content is enormous – not only creating a free, open way for modern browsers to understand Flash (like Mozilla’s abandoned Shumway project) but also finding websites with Flash content that will probably disappear soon. Thousands and thousands of Flash games exist, and like any creative works, keeping them accessible is a worthwhile endeavor.
We have to remember why we’re trying to save all that. The importance isn’t specific developers or publishers or games. It’s about recognizing the value of disposable culture and embracing more perspectives on what history should be told. Or, really, whose history should be told. » Read more about Flash games and the importance of disposable media
As computers and consoles increased in power during the 90s, more game franchises moved from 2D to 3D. In many cases, that was simply a change in perspective – avoiding real-time 3D graphics and going with a slightly angled camera view to add a third dimension. Sonic did it. Lemmings did it. And inevitably, Lode Runner did it too.
When Presage Software bought the rights to the puzzle game series Lode Runner, they rebooted it with more attention to theming than the sparse, vaguely subterranean 1983 original game. The pseudo-3D sequel keeps going in that direction, the more intense theming along with the new dimension. » Read more about Lode Runner 2
1998, 90s, artistic achievement, CD-ROM, collectibles, GT Interactive, isometric, ladders, level editor, Macintosh, MacSoft, multiplayer, online multiplayer, Presage Software, sequel, Windows, Windows 9x
People go to the gym to work on their physical fitness. The MindGym is, naturally, a place for your mental fitness. Rather than lifting or running, your exercises at the MindGym are mental shock – unusual, thought-provoking scenes that question the way you think.
MindGym shares its perspective using surprise. The MindGym location itself is a constantly alarming, disconnected multimedia art space that jars you into wondering what on earth this game could have up its sleeve. And it delivers more surprises, but often in the form of trickery, as delivered by the world’s least hospitable personal trainer. » Read more about MindGym
1997, 1999, 90s, CD-ROM, download, international developer – United Kingdom, lifestyle software, Macmillian Interactive Publishing, Melrose Interactive, mFactory, multimedia, NoHo Digital, Simon & Schuster Interactive, weird, Windows, Windows 3.1, Windows 9x