Monthly Archives: February 2020

Capitalism Simulation category

Title screen from Capitalism Plus

The tutorial for Capitalism takes an hour and a half to complete.

Capitalism isn’t merely a game about running a business. It’s a game in which you manage a massive corporation down to the smallest details, down to every statistic for measuring brand loyalty and product quality. The micromanagement in this game is so far beyond useful that it feels like it’s just trying to show off how complicated it is.

The game does seem to be faithful to the subject matter, because the endless stream of statistics and relentless pursuit of profit pretty much captures the capitalism experience. » Read more about Capitalism

The dystopian information network of Perihelion: The Prophecy Essay category

The NetStation interface from Perihelion: The Prophecy. The terminal readout lists commands that can be typed in, such as help, talk, ask, analyze, and read.

I don’t usually get to talk about games from a librarian perspective, so please indulge me with this one!

Perihelion: The Prophecy, a role-playing game for the Amiga from 1994, is set in a post-apocalyptic cyberpunk wasteland, built atop the ruins of a technologically advanced society that has long since faded from memory in a nuclear war. Although this chaos-riddled civilization continues to research new technology, notably a new field of genetics that bridges the gap between science and religion to engineer cyborgs and artificial life, there still doesn’t appear to be much in the way of meaningful infrastructure that hasn’t just been repurposed from the old world.

One thing they’ve managed to get working is a crude version of the internet called the NetWork. This might be the most plausibly dystopian part of this whole society. » Read more about The dystopian information network of Perihelion: The Prophecy