This loving recreation of Charlie Chaplin’s film career has a rough time translating his antics into an understandable game.
Go inside a void of glistening lights, created by its programmer as a personal place to be alone. You can explore it if you can control it. Maybe we’re not supposed to play this.
Feel like everything sucks? The sadistic slapstick stress relief in Despair might leave you even more depressed.
When putting together a lengthy, interactive ad for batteries, at least make it functional.
This brief, sweet ode to Halloween captures everything fun and spooky about a fun and spooky holiday.
An unrepentantly silly courtroom nightmare offers some good laughs at your expense.
Bill Williams’s ridiculously ambitious “cultural simulation” game tries to create an entire society and its religion. It’s hard to understand, a chore to play, and incredible in scope.
Electronic Arts’s wildly ambitious, disruptive boondoggle tried to start a revolution of collaborative media experiences for an audience years away from accepting it. (September 11 didn’t help either.)
A combination of random events and speculative fiction creates drama in this game’s virtual auction house. Does it matter that we can’t separate the randomness from the intentional storytelling and character? (This article includes a history of the game’s rocky production.)
This unique, stunning surrealist self-help guide gets arrogant when it uses the strengths of the multimedia CD-ROM format to make players examine how they think.