The most eye-catching part of Realm of Impossibility is the impossible architecture. Several stages in the game are designed liked optical illusions – the impossible fork and the impossible cube, among others. They’re disorienting and awesome and certainly the highlight, but they’re not the only place where the game plays around with weird architecture. » Read more about Realm of Impossibility
Monthly Archives: April 2020
I love birds, but I’m a passive birder. I usually just look for birds that I see while I’m going for walks, and typically I’ll shout “BIRD!” and scare them away. Not conducive to seeing birds. I’ve created that problem for myself. But birds are wonderful, and I love them. They make cheery sounds and have pretty colors, and they share spaces with us, hopping around our backyards and sidewalks and generally brightening up the world.
The Multimedia Bird Book from 1995 by Workman/Swfte – a partnership between non-fiction publisher Workman Publishing and software developer Swift International – is a lovely introduction to the world of birds for young children. I say that not just because I already liked birds, but because it hones in on one of the most magical things about birds, the fact that they’re all around you, and if you keep your eyes and ears open, you can find them everywhere. » Read more about The Multimedia Bird Book
Beyond the Wall of Stars sends you on a voyage to the far reaches of space. You’ve joined a scientific mission aboard the CSS Starquest to the distant planet Tara, which may hold the key to saving your dying homeworld. Along the way, there’s difficult choices to make. Do you answer an urgent distress call that sends you off your original course? When the crew’s morale collapses, do you instigate a mutiny against the commander?
You could think of it like being a choose your own adventure book, in a very literal sense. For one thing, it’s written, directed, and produced by one of the authors of the original Choose Your Own Adventure series, R. A. Montgomery. For another thing, the game acts like an actual, physical book. There’s a running page number in the bottom corner and a table of contents, and instead of saving your game, you place a “bookmark.”
It’s an apt comparison that also explains the limitations that the game runs into. With Beyond the Wall of Stars, Montgomery and his team noticeably struggle to make the transition from writing a print game to a digital game. » Read more about Beyond the Wall of Stars
Thanks to everyone who joined the stream last week. It was fun to have everyone unpacking Beyond the Wall of Stars together. The article is still in progress; look for that in the next few days.
The Saturday streaming time seems to work well, so for the near future during the stay-at-home period, I’m going to try to stream every Saturday at 3pm EDT! I don’t have plans for a particular game this Saturday, but please stop by at twitch.tv/obscuritory!
As always, I’ll be drinking plenty of tea.
I’ll still be writing in the meantime – this isn’t a replacement for the blog! – but the streams are a great way to have a community gathering space while we’re all still isolated from each other. This is new for me, so I’ll update this post if plans change.