When we celebrate weird crappy games, we celebrating the messy creative human experience.
An interview with Bob Stein, co-founder of the Voyager Company. Stein dives into the continually changing nature of digital information and the role that the CD-ROM and multimedia played in feeling out the future of art and content.
We made recipes from CD-ROM cookbooks. Here are our thoughts about them and their (mostly terrific) food.
A bizarre story about a writing program that was reportedly sabotaged by a rogue programmer and the questions that raises about educational software.
With the closing of Sim developer Maxis, take a look back at a few of Maxis’s least-known games that aren’t available to play.
A podcast episode served as a reminder about the importance of preserving Flash games and whose history they represent.
Myst rewrote the future of games and multimedia. Consider how much has changed in about two decades. (September 24, 2011)
“Who allowed you to do this?” Joe Sparks talks Spaceship Warlock, CD-ROMs, $8000 computers, and the growth of interactive media
Spaceship Warlock co-creator Joe Sparks sat down for an ambling conversation about developing in the CD-ROM era and the creation of a groundbreaking adventure game.
John Hiles, unapologetic, reflects on SimHealth, what games can learn about cognition, and where Will Wright was wrong
John Hiles, head of Maxis Business Simulations and Thinking Tools, shares his perspective on the foundational theories of the simulation genre and responds to criticism of the value of predictive simulation games.
In defense of the average, less-successful games that make up the bulk of the medium and, despite often being dismissed critically, hold the potential for personally resonant experiences.