Hock Wah Yeo designed the most unusual boxes in the 90s game industry. They delighted game developers — and drove retailers up the wall. Take a close look at Yeo’s amazing boxes and the fight for the future of retail space.
The creators of SimCity had a division that made Sim games for corporations. They were never released to the public. For the first time ever, this is the story of Maxis Business Simulations.
A close reading of the NetWork, a dystopian internet service provider in the RPG Perihelion: The Prophecy and what it says about how we pay for information.
Old games get re-released all the time, but they also fall out of release again. That’s frustrating!
Cyan Worlds hosted an open house for the Mysterium fan convention in 2019, and a look inside their building was a look at a company embracing and enduring their history.
An accidental trip to the former offices of a CD-ROM developer and what that building says about the 90s multimedia industry.
The Obscuritory turns ten years old. A reflection on why I started it, how it’s grown, and what it means to me.
When we celebrate weird crappy games, we celebrating the messy creative human experience.
When an old piece of software is tacitly allowed to be shared for free, does that mean it’s okay?
In one of her first English interviews, Martinican developer Muriel Tramis talks about her career in games at Coktel Vision, the things that inspired her to make (and remake) Méwilo, and that one time she worked in the weapons industry.