You can tell how many different stakeholders were involved in this CD-ROM about nutrition by the Dole Food Company. It’s an adventure at the intersection of advertising, digital publishing, and fruit facts.
As an educational tool about dinosaurs, this game is limited by its strategic shortcomings. As a strategy game, it’s held back by its adherence to science.
A bizarre story about a writing program that was reportedly sabotaged by a rogue programmer and the questions that raises about educational software.
Inspired by CD-ROM adventure games, Dorling Kindersley’s virtual museum of earth science is like an encyclopedia blown up into a colossal educational destination.
Fun courses and tricky challenges are no substitute for actually learning geometry, but The Geometric Golfer at least gets you comfortably familiar with transformations.
Ghosts and Weird invite you into virtual museums of the paranormal. They walk a thin line between misinformation and good-natured spookiness. And Christopher Lee is there!
Edmark’s storytelling program uses believable, educational settings – which is perfect for making creative mischief.
Unlike so many other digital art studios for kids, Imagynasium‘s playfully limited collage world wants to figure out what drives you to the creative process and how to keep you there.
The third game in the Dr. Brain series is quite fun because of its multi-subject education – not in spite of it.
Microsoft Home’s Jurassic reference guide upends the digital encyclopedia model by showing the relations between articles, even if its information is out-of-date.