The registration reminder screen from Barrack. There’s no way to register it anymore though
One of the post tags on this blog is “still sold,” which I use to indicate games that are still commercially available in some form. Usually, the games were re-released on a digital platform like GOG.com, or they’ve been ported to mobile. Occasionally, they’re still sold through the original developer’s website. It’s worth supporting developers and publishers who go through the effort to make old games available and working on modern platforms, even in cases where the rights might have been snatched up by some larger publisher.
From time to time, I’ve gone back to older posts to add the “still sold” tag them, like Lighthouse: The Dark Being, which was officially re-released a few years ago. But there’s also an alarming movement in the other direction – games that go back out of release. » Read more about When a re-release gets unreleased
What do you get when you combine Bomberman and Doom? Chances are, it looks like Boom, a game that certainly does not infringe on intellectual property.
This was a shareware game that was sold for $15, not a free fangame. And despite whatever risk it opened up for the developer Factor Software, Boom doesn’t shy away from the fact that it’s basically Bomberman with Doom characters. It even calls the games out by name. You play as a space marine in a green suit of armor who fights aliens – not demons – that look like human soldiers. One of the enemies named Thick Lizzy is almost identical to the fireball-throwing imps from Doom, except that it’s named Thick Lizzy. Technically speaking, these weren’t actually characters from Doom, which must have given the developers just enough of a cover to call it a parody if they needed to. The likelihood is that since the game was for the Macintosh and it was distributed through shareware CDs and the late-90s internet, nobody’s lawyers knew or cared about Boom, and under the cover of obscurity, Factor Software got to see what it would be like to map one franchise over the other. » Read more about Boom
The Legend of Lotus Spring has more in common with a poem than an adventure game. The big moments are intimate and quiet – feeding a fish, playing a musical instrument, finishing a piece of needlework. There are no puzzles or challenges to overcome. The main action of the game is to remember.
In Lotus Spring, you walk through a palatial garden, dreaming about a lost love. The idea was something intentionally outside the expectations of gaming in the early 2000s. It was originally a project by a group of 3D artists to recreate the old imperial gardens of China, and through happenstance, it became the only title produced by a short-lived company dedicated to making games for women. They created an elegant game that takes you on a short, emotional journey through memory and acceptance. » Read more about The Legend of Lotus Spring
When we visited Cyan Worlds, we were given an important instruction: the south building is off-limits. » Read more about Hot dogs and history at Cyan Worlds