Monthly Archives: December 2019

Pandora’s Box Puzzle category

Title screen from Pandora's Box

Here’s a odd thing: back in 1996, Microsoft hired Alexey Pajitnov, the creator of Tetris, to design puzzle games for Windows 95. Pandora’s Box was one of the games Pajitnov worked on with Microsoft, and it marks a surprising step away from the Tetris-style games that had characterized his work up to this point. Instead, it’s a visual puzzle game, defined by an almost archaic sense of wonder. » Read more about Pandora’s Box

battalion Action categoryArcade category

Title screen from battalion

The poor citizens of this town are not ready for the destruction you’re about to unleash. You, the most adorable monster.

Andy Johnson, the creator of battalion, said he wanted to make a game that was like kids playing with toy monsters in a model city, “the kind of game that Calvin (from Calvin and Hobbes) would love to play.” In the spirit of Godzilla, or specifically Mechagodzilla, you are a giant monster, inflicting havoc on a random suburban town that’s woefully underprepared to deal with a 50-foot-tall killer robot. battalion is like a cutesy, tiny monster movie, fit into the constraints of a niche computer platform. » Read more about battalion