You have ten seconds to defeat a large bird. This is ridiculous. I can’t stop playing it. Why is it good? Aaargh! Condor!
Barrack is a decent entry point for the weird world of Ambrosia Software, a company that takes arcade classics and fills them with crazy. This riff on JezzBall is scattershot but subtly improves the original.
Andy Johnson’s mini monster movie is adorable and awkward, a cutesy Godzilla game working in the constraints of a niche computer platform.
It’s not Bomberman. It’s not Doom. It’s Boom! It’s a shameless ripoff of both franchises that has enough verve to stand on its own.
Bouncer is a matching game that doesn’t use its only trick well enough, but its short length partly excuses that.
Instead of writing a bunch of short articles about Breakout clones, here’s several of them put together! Maybe we’ll learn something more broadly about game clones by looking at them as a group.
Frogger’s first 3D outing is unexpectedly his best.
If you packed as many features as possible into a version of Snake, it might look like Heroes.
The awesome action in Kobo Deluxe moves so smoothly that you can play it without thinking.
Koji seems oddly relaxed about all the ways he can die in this cute, simple game. Ribbit!