You are stranded on the planet Stambul. To escape, you have to order tickets for a space flight over a public videophone. You’re meant to dial the operator and ask for the spaceport, but you can also prank-call the emergency line or find the number for the local bar. Then you can visit the bar, order your choice of alcoholic drink, and get thrown out onto the street. Open as those options seem, they’re only facsimiles of freedom: unless you incite the police to kill you, you’re inevitably going to the spaceport. So why not have a little fun and insult your cab driver along the way?
You can’t write the history of the adventure game or the interactive movie without mentioning the operatic sci-fi thriller Spaceship Warlock. As one of the first ever games on CD-ROM, it had the privilege to define what a modern cinematic game would look and play like. Without a roadmap of genre conventions, the game crafts a bizarre template that is somehow roller-coaster-esque in its linearity while still open-ended. Spaceship Warlock barely, barely pulls it off. Not everything gels – especially not the combat scenes – but what works stands out as a high-wire act of guided interactivity. » Read more about Spaceship Warlock