Duracell: Run the Bunny might be one of the few games that I legitimately cannot understand. Even the weirdest ones have an intelligible premise or plot. Take LSD, a PlayStation game about bad dreams. Although there’s no clear goals or objectives, no matter how abstract it became, the game still had a straightforward idea that could be summarized in a few sentences.
Not so with Run the Bunny. Need an example? You can enable sound effects or music.
UPDATE: New unsettling information about Run the Bunny, straight from the developer’s mouth. » Read more about Duracell: Run the Bunny