Monthly Archives: December 2021

Teazle Arcade categoryBoard categoryPuzzle category

Title screen from Teazle

Part of the appeal of a minigame collection, I think, is that it offers a bite-size portion of a variety of different kinds of games. They last one minute, tops, and then you move on to a racing game,

or a trivia game, or a puzzle game, or just a game where you have to mash the buttons as fast as possible. A good minigame collection — like Bishi Bashi or the best Mario Parties — is like a good round of tapas, with different flavors and textures that complement each other.

Teazle contains 50 minigames, and while there’s a ton of variety, I’m still surprised how many of them involve math. » Read more about Teazle

Pre-order The Boxes of Hock Wah Yeo! Blog category

The cover of the book The Boxes of Hock Wah Yeo, showing the teal, pyramid-shaped boxed for <em>Spectre</em>.

Image courtesy of Colpa Press.

Earlier this year, I published an article about the work of Hock Wah Yeo, a graphic designer who created some of the most unconventional computer game box designs of the 90s. The article got a lot of attention, including from Gizmodo and Kotaku. It was great to see so much interest in Yeo’s work.

And now, his work is becoming a book! Colpa Press is publishing The Boxes of Hock Wah Yeo, an art book featuring some of Yeo’s iconic design work. The book also includes early development sketches of Yeo’s box designs, as well as an essay about his work by designer Chris Hamamoto. The book itself is a bit of an art object too; look at the exposed notebook-style binding!

Colpa Press is a small-run art book publisher, which previously handled the re-release of Osamu Sato’s The Art of Computer Designing. Only 100 copies of The Boxes of Hock Wah Yeo will be printed, so if you want a copy, pre-order it now!

One of the most rewarding parts of doing this blog is seeing games and designers coming to light again, so it’s especially exciting to see Yeo’s work back in prominence!

The Book of Watermarks Adventure categoryPlayStation category

Title screen from The Book of Watermarks

There was a commercial that aired constantly on TV in the mid-late-90s for Pure Moods, a compilation album of new-age and world music, featuring artists like Enya and Enigma. The commercials promised not just an album but an experience that transported you to a higher realm of inner peace and pure vibes. It was “the soundtrack for your way of life,” the announcer intoned in a deep, breathy voice. Also, for some reason, it had a rave remix of the X-Files theme song.

The Book of Watermarks feels like Pure Moods taking physical form and becoming an entire world. The setting of this 1999 PlayStation game — released exclusively in Japan but mostly in English with Japanese subtitles — is a sprawling Mediterranean villa with gargantuan cathedrals, libraries, and catacombs. Key music was co-composed by Moya Brennan, a musician best known as the lead vocalist of the new-age Celtic band Clannad, in which she briefly performed with her sister, Enya. Brennan’s non-lyrical vocal themes fade through a synthesized orchestra as the camera sweeps across the rocky shores of the islands. The whole production feels gauzy and dreamlike. I don’t think it’s coincidence that the game shares its name with Enya’s dreamy, breakthrough 1988 album Watermark.

What director Takashi Kobayashi and his team created isn’t exactly a living new-age album though, just like it isn’t exactly an adventure game, or an attempt at a cautionary tale about the internet, or a loose adaptation of The Tempest. Remarkably, The Book of Watermarks is all those things, to varying degrees. What they really created is an ornate puzzle box, one that’s more about a sense of place than it is about the puzzles themselves. » Read more about The Book of Watermarks