Monthly Archives: July 2017

Econ’s Arena Strategy category

Title screen from Econ's Arena

When the gods of the four elements began to battle, Econ, the Elemental Master, summoned them to his arena so they could fight without destroying the world. “Defeat me, or defeat each other,” Econ demanded. “I don’t care which occurs.” That’s a weirdly non-committal command to gods engaged in a battle to the death.

Econ’s Arena allows you to win both ways. But like Econ, the game is noncommittal about it too. Neither option gives a solid reason to play the strategy game through to the end – although its alluringly busy, colorful appearance certainly provides a reason to start. » Read more about Econ’s Arena

Millennium Auction Other category

Title screen from Millennium Auction

Eric Roffman had a Ph.D in mathematical physics, and he wanted to make games. After working on an interactive LaserDisc poker title, Roffman looked for a way to combine his interests in science, games, computer graphics, and film. So in 1990, he started Personal Media Interactive, a company that would develop “projects that looked at the future, or combined gaming with interesting ideas, including a number of games designed to be both intelligent and entertainment.”1

They would make “intellitainment,” as they awkwardly dubbed it, multimedia games for adults.

Intellitainment began and ended with their only title, Millennium Auction. As the title suggests, it’s an auction game, a genre Millennium Auction basically made up. Auctions have an unpredictable, suspenseful rhythm, so Roffman planned a game around them as a way to experiment with a variable, randomized narrative in a speculative setting.1

The game certainly delivers way more intrigue than I expected from a virtual auction with nothing at stake. Chance plays a major part in that, though, and it raises questions about the role of randomness as a narrative tool. » Read more about Millennium Auction