The Labyrinth of Time is a beautiful, forgotten game. Luckily, the artist is still going at it, and he has a new book coming out! But he needs some money before he can start publishing it.
That’s where you come in. If you have some spare change, please send a little money to Bradley W. Schenck’s Kickstarter project! He has 30 days to raise $7,800. Any amount you can kick in will help the effort – and as with all Kickstarter projects, the money won’t transfer until he’s raised it all.
As I’ve harped about, Schenck’s art has greatly personally affected me. It’d mean a lot if whoever’s reading could send over a few bucks.
Don’t let the 80s stock photography scare you away!
HoverSki has the foundations of a great top-down racing game. You get a track, a jet-ski, and you go fast. It’s pretty simple. But the game shakes that modesty and tip-toes into the world of extreme sports, and that’s a big misstep. » Read more about HoverSki
Planner programs are one of the many relics of 90s computing. Nowadays we can happily default to Google Docs, Outlook, iCal, or whatever we have on our phones, but before we synced up with the cloud, the competition was fierce. If computers could do nothing else right, they would still store contacts and remind you about that appointment with CompuServe. Each planner had to outdo the others with a richer feature set or a more exciting interface.
Enter Seize the Day. Forget the “daybook” part of this program. The biggest and best feature is its rotating gallery plug-in. Seriously, it’s beautiful. » Read more about Seize the Day
Playing Eastern Mind: The Lost Souls of Tong-Nou for the first time is a life-affirming moment. In a world where games from big publishers need to be marketable, along comes one so nearly incomprehensible that I mistook it for a fevered dream for nearly a decade afterward.
Eastern Mind is, unquestionably, the strangest game ever made. This is mainlined interactive surrealism. It’s also a deeply spiritual game. The game ruminates on the purpose of the soul while jumping erratically from moment to moment. It defies explanation.
…but let’s try. » Read more about Eastern Mind: The Lost Souls of Tong-Nou
Not many simulation games from the 80s earn their genre’s moniker like Big Rig. The creator, Bill Pogue, must have had a thing for freight trucking when he set out to recreate an accurate cross-country cargo trip. For goodness’s sake, this is a text-based driving sim that keeps track of the weight of your fuel. To the game’s detriment, all that engaging detail reminds you how monotonous the subject matter is. » Read more about Big Rig