Monthly Archives: August 2018

All games are a mess Essay category

Screenshot from Gooch Grundy's X-Decathlon

Screenshot from Gooch Grundy’s X-Decathlon, a wonderfully awful game

Tomorrow, I’m posting about The Frogs Of War, a game that even by the standards of this blog is really weird. It got me thinking about the gamut that this blog covers, from heady fantasy allegories to fangame nonsense made by teenagers. All these games are part of the same landscape, all different points in a spectrum of experiences and creativity. And in their own ways, they’re all a mess. » Read more about All games are a mess

Deadlock: Planetary Conquest Strategy category

Title screen from Deadlock: Planetary Conquest

Despite what the title suggests, Deadlock: Planetary Conquest doesn’t actually involve conquering a whole planet. It’s about conquering a region, a slice of the planet made up of different territories. It allows you to get close enough to look at the individual workers on the planet, yet it keeps you far enough away so you can see the regional dynamics that drive the planet’s aggression. » Read more about Deadlock: Planetary Conquest

H.E.D.Z.: Head Extreme Destruction Zone Action categoryPlatform category

Loading screen from H.E.D.Z.: Head Extreme Destruction Zone

How many different playable characters should reasonably fit into a game? 10? 20? As high as 50?

H.E.D.Z. from Hasbro Interactive has a preposterous 225 playable characters. That’s 74 more than the original number of Pokémon in Pokémon Red and Blue, released in the United States just one month earlier, and 117 more characters than the famously huge cast of the role-playing game series Suikoden.

…and that’s about all it has for ideas. But what an extraordinarily strange group of characters it puts together. » Read more about H.E.D.Z.: Head Extreme Destruction Zone