The dystopian information network of Perihelion: The Prophecy
A close reading of the NetWork, a dystopian internet service provider in the RPG Perihelion: The Prophecy and what it says about how we pay for information.
A close reading of the NetWork, a dystopian internet service provider in the RPG Perihelion: The Prophecy and what it says about how we pay for information.
I’ve put together a new Resources page to help people find and play obscure games. If you’ve ever wanted to jump in but didn’t know how or where to start, check it out!
Spaceship Warlock co-creator Joe Sparks sat down for an ambling conversation about developing in the CD-ROM era and the creation of a groundbreaking adventure game.
John Hiles, head of Maxis Business Simulations and Thinking Tools, shares his perspective on the foundational theories of the simulation genre and responds to criticism of the value of predictive simulation games.
The latest version of the ScummVM project adds support for Macromedia Director. It could be groundbreaking for game preservation. How well does it work right now? Let’s find out!
After a month filled with reminders about keeping gaming history available, here are a few additional thoughts about those challenges and possibilities.
Some thoughts about the new frontiers opened by the risky but extremely promising emulation work recently implemented by the Internet Archive.
QuickTime enabled low-cost videos on computers, paving the way for new uses of multimedia. That said, we should all probably stop using it now.
A recap of Jason Scott’s discussion about the legality of open game archiving at the National Digital Stewardship Residency 2016 Symposium.
With the SimRefinery prototype now available, let’s take a close look at what we can learn from the unfinished state of the game.