popol maya is a philosophy expressed as a game. Its vibrant, often poorly communicated mythology only partly channels the game’s view on life.
Tagged: artistic achievement
Stark, frightening, silly, muddled, complicated – the multimedia collaboration between performance artist Laurie Anderson and the Voyager Company is a fragmented reflection on the murkiness of the electronic age.
Come for the beautiful, breathtaking real-time art. Stay for the handy planner program.
This game about packing luggage is a satisfying slice of everyday life where you get to take care of your stuff.
Rhizome’s event celebrating the re-release of Theresa Duncan’s CD-ROM games is a pivotal moment in CD-ROM history – both critically and technically. Luckily, I took notes! Read about the importance of Chop Suey, Smarty, and Zero Zero in feminist gaming history, as well as Rhizome’s groundbreaking work on server-side emulation.
In the absence of a compelling story, character, direction, or gameplay idea, Tlön shares none of the unreal intrigue of the short story that inspired it apart from perhaps its art.
When the epic Unreal came out in 1990, it was something of a technical and artistic marvel. Can you experience that the same way today?