Tagged: developer commentary

Title screen from Barrack

Barrack Arcade categoryMacintosh category

Barrack is a decent entry point for the weird world of Ambrosia Software, a company that takes arcade classics and fills them with crazy. This riff on JezzBall is scattershot but subtly improves the original.

Title screen from Big Rig

Big Rig Simulation category

This 80s text-based game driving sim is as detailed as it is intermittently dull. That’s no coincidence.

Screenshot from Control Monger

Control Monger Shooter category

The free, defunct multiplayer shooter Control Monger has a unique defensive gameplay keeps you constantly moving. To learn what it was like, I brought in some friends!

Screenshot from Crystal Pixels

Crystal Pixels Other category

Go inside a void of glistening lights, created by its programmer as a personal place to be alone. You can explore it if you can control it. Maybe we’re not supposed to play this.

Screenshot from Gravity Balls

Gravity Balls Action categoryMacintosh category

Hilariously frustrating but never hopeless, this indie Mac physics game revels in losing control.

Title screen from HoverSki

HoverSki Racing category

Loaded with speed but awkward to play, HoverSki is a breezy racing game that crams in unnecessary extreme stunts.

The box for Ultrabots, transformed. The two halves of the box have been separated, connected by a green-and-black-striped axle, and twisted in opposite directions.

The incredible boxes of Hock Wah Yeo Essay category

Hock Wah Yeo designed the most unusual boxes in the 90s game industry. They delighted game developers — and drove retailers up the wall. Take a close look at Yeo’s amazing boxes and the fight for the future of retail space.

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