If you’re interested in gaming history – hopefully you are if you’re reading this blog! – consider signing up for the mailing list for ROMchip. ROMchip is a freshly announced online scholarly journal of gaming history spearheaded by three super-great historians, including Raiford Guins, author of Game After: A Cultural Study of Video Game Afterlife; and Laine Nooney, who is currently writing about the history and business practices of Sierra On-Line. ROMchip will include history articles as well as interviews and brief discussions of interesting gaming objects in museum and library collections.
Right now, the popularly told history of gaming tends to be a little scattered and often missing crucial information from the developers’ and publishers’ end. A concerted, thorough, academic effort to discuss game history is a great development.
I’m mentioning ROMchip here because it represents a uniquely formal opportunity to flesh out the corners of gaming history often left out of stereotypical gaming canons. More work can always be done to understand the history behind big marquee names, but I hope that the journal will find space to focus on the stories and experiences of garage studios, experimental developers, outsider games, the companies that didn’t make it past one or two titles, and the unexamined bulk that provides the mortar of gaming.