Tagged: history

The box for Comer by Shine Studio. The front of the box reads: “COMER is an interactive adventure into the surreal world of natural and architectural wonders. Be a COMER and experience the story, 3D graphics, stereo sound with a quality of no compromise. In an ancient oriental script of prophecy, life was referred to as ‘The Game of Zao Hua.’ In modern terms, it might be ‘The Game of Creation and Evolution of Life.’ The study of prehistoric earth reveals that there were periods of lifeforms such as that of dinosaurs and that of mammals. Usually in a drastic ‘Bang!’, one period ended, lives were wiped out, new cycle started. Here and now, another ‘Bang!’ is taking shape...”

Read about Kyle Choi’s Comer in ROMChip! Adventure category

Where do the outliers fit into gaming history? My article about Comer, a surreal self-published CD-ROM game from 1998, is now available in ROMchip: A Journal of Game Histories!

Screenshot from Control Monger

Control Monger Shooter category

The free, defunct multiplayer shooter Control Monger has a unique defensive gameplay keeps you constantly moving. To learn what it was like, I brought in some friends!

Box art for Myst, courtesy of MobyGames

Happy 18th, Myst! Blog categoryEssay category

Myst rewrote the future of games and multimedia. Consider how much has changed in about two decades.

The entrance to Cyan Worlds headquarters in Mead, WA. A red stone arch stands in front of a small walkway bridge to the front door. On other side of the entrance are banners for the games Obduction and Firmament, with conifer trees further to the sides.

Hot dogs and history at Cyan Worlds Essay category

Cyan Worlds hosted an open house for the Mysterium fan convention in 2019, and a look inside their building was a look at a company embracing and enduring their history.

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