ROMChip is a new scholarly game history journal. Be sure to sign up for whenever they start publishing.
With the closing of Sim developer Maxis, take a look back at a few of Maxis’s least-known games that aren’t available to play.
A bizarre story about a writing program that was sabotaged by an anti-corporate activist group and the questions that raises about educational software.
An interview with Bob Stein, co-founder of the Voyager Company. Stein dives into the continually changing nature of digital information and the role that the CD-ROM and multimedia played in feeling out the future of art and content.
A recommendation to read back-issues of Denise Caruso’s newsletter Digital Media, available once again online.
A podcast episode served as a reminder about the importance of preserving Flash games and whose history they represent.
Myst rewrote the future of games and multimedia. Consider how much has changed in about two decades. (September 24, 2011)
“Who allowed you to do this?” Joe Sparks talks Spaceship Warlock, CD-ROMs, $8000 computers, and the growth of interactive media
Spaceship Warlock co-creator Joe Sparks sat down for an ambling conversation about developing in the CD-ROM era and the creation of a groundbreaking adventure game.
John Hiles, unapologetic, reflects on SimHealth, what games can learn about cognition, and where Will Wright was wrong
John Hiles, head of Maxis Business Simulations and Thinking Tools, shares his perspective on the foundational theories of the simulation genre and responds to criticism of the value of predictive simulation games.
Electronic Arts’s wildly ambitious, disruptive boondoggle tried to start a revolution of collaborative media experiences for an audience years away from accepting it. (September 11 didn’t help either.)