After a month filled with reminders about keeping gaming history available, here are a few additional thoughts about those challenges and possibilities.
In one of her first English interviews, Martinican developer Muriel Tramis talks about her career in games at Coktel Vision, the things that inspired her to make (and remake) Méwilo, and that one time she worked in the weapons industry.
Some thoughts about the new frontiers opened by the risky but extremely promising emulation work recently implemented by the Internet Archive.
QuickTime enabled low-cost videos on computers, paving the way for new uses of multimedia. That said, we should all probably stop using it now.
An old CD-ROM review directory serves as a reminder of the cultural significance of multimedia – and why that period is worth reevaluating.
Liryl, one of the central characters in Sierra’s Lighthouse: The Dark Being, is so unusual and thorny as to deserve special attention.
A recap of Jason Scott’s discussion about the legality of open game archiving at the National Digital Stewardship Residency 2016 Symposium.
After six years playing obscure games and sporadically blogging, I feel compelled to talk at length about the cultural issues that plague video games and how I hope – even a little – to turn gaming back to optimism and excitement.
The Obscuritory turns ten years old. A reflection on why I started it, how it’s grown, and what it means to me.
A brief reflection on the Smithsonian’s new exhibit on video games and how their take on the early days of gaming matters to this blog.