A short collection of thoughts about a strange Russian adventure game and the value of an open mind.
A bizarre story about a writing program that was reportedly sabotaged by a rogue programmer and the questions that raises about educational software.
John Hiles, unapologetic, reflects on SimHealth, what games can learn about cognition, and where Will Wright was wrong
John Hiles, head of Maxis Business Simulations and Thinking Tools, shares his perspective on the foundational theories of the simulation genre and responds to criticism of the value of predictive simulation games.
A recap of Jason Scott’s discussion about the legality of open game archiving at the National Digital Stewardship Residency 2016 Symposium.
Some thoughts about the new frontiers opened by the risky but extremely promising emulation work recently implemented by the Internet Archive.
An interview with Bob Stein, co-founder of the Voyager Company. Stein dives into the continually changing nature of digital information and the role that the CD-ROM and multimedia played in feeling out the future of art and content.
In defense of the average, less-successful games that make up the bulk of the medium and, despite often being dismissed critically, hold the potential for personally resonant experiences.
An old CD-ROM review directory serves as a reminder of the cultural significance of multimedia – and why that period is worth reevaluating.
Liryl, one of the central characters in Sierra’s Lighthouse: The Dark Being, is so unusual and thorny as to deserve special attention.
“Who allowed you to do this?” Joe Sparks talks Spaceship Warlock, CD-ROMs, $8000 computers, and the growth of interactive media
Spaceship Warlock co-creator Joe Sparks sat down for an ambling conversation about developing in the CD-ROM era and the creation of a groundbreaking adventure game.