Some thoughts about the new frontiers opened by the risky but extremely promising emulation work recently implemented by the Internet Archive.
QuickTime enabled low-cost videos on computers, paving the way for new uses of multimedia. That said, we should all probably stop using it now.
An old CD-ROM review directory serves as a reminder of the cultural significance of multimedia – and why that period is worth reevaluating.
Liryl, one of the central characters in Sierra’s Lighthouse: The Dark Being, is so unusual and thorny as to deserve special attention.
A recap of Jason Scott’s discussion about the legality of open game archiving at the National Digital Stewardship Residency 2016 Symposium.
After six years playing obscure games and sporadically blogging, I feel compelled to talk at length about the cultural issues that plague video games and how I hope – even a little – to turn gaming back to optimism and excitement.
A brief reflection on the Smithsonian’s new exhibit on video games and how their take on the early days of gaming matters to this blog.
Rhizome’s event celebrating the re-release of Theresa Duncan’s CD-ROM games is a pivotal moment in CD-ROM history – both critically and technically. Luckily, I took notes! Read about the importance of Chop Suey, Smarty, and Zero Zero in feminist gaming history, as well as Rhizome’s groundbreaking work on server-side emulation.
A short collection of thoughts about a strange Russian adventure game and the value of an open mind.