The Obscuritory turns ten years old. A reflection on why I started it, how it’s grown, and what it means to me.
A brief reflection on the Smithsonian’s new exhibit on video games and how their take on the early days of gaming matters to this blog.
Rhizome’s event celebrating the re-release of Theresa Duncan’s CD-ROM games is a pivotal moment in CD-ROM history – both critically and technically. Luckily, I took notes! Read about the importance of Chop Suey, Smarty, and Zero Zero in feminist gaming history, as well as Rhizome’s groundbreaking work on server-side emulation.
An accidental trip to the former offices of a CD-ROM developer and what that building says about the 90s multimedia industry.
When an old piece of software is tacitly allowed to be shared for free, does that mean it’s okay?
Old games get re-released all the time, but they also fall out of release again. That’s frustrating!