The promises of friendlier emulation
In the past two years, the Internet Archive began hosting old games and software made playable in a web browser by emulation. For many people, this was a novelty – mostly a chance to play The Oregon Trail again for a few minutes – but it also represented an enormous shift in how we can access old applications. Hosting games in-browser removes so much of the technical difficulty associated with emulation, and for too long, the ability to run historical software had otherwise remained the domain of people with the luxury of resources, familiarity, computer education to figure it out (usually able-bodied, well-off straight white men, to be blunt).
Today, the Internet Archive took another step by enabling in-browser emulation of Windows 3.1 applications. Their collection covers everything from shareware programs to full CD-ROM titles. It doesn’t work perfectly, and it stumbles over large files, but it’s a start.
This, in the words of Joe Biden, is a big fucking deal.
Windows 3.1 is commercial software by one of the world’s largest companies, which has always posed legal barriers to emulation (especially when hosted via the web). Others have attempted similar in-browser emulation for commercial operating systems, but those sites are in dubious ethical territory that their often anonymous owners probably couldn’t back up if pressed. Emulation as a service exists as a safer alternative, but by design, it requires a fast Internet connection and can only serve so many people at once.
This latest effort is backed by the Internet Archive, a skilled institution that’s no stranger to unknown legal waters. I’m still not completely convinced that their solution constitutes fair use, but to have that argument come from a digital archiving powerhouse makes an enormous difference. Even if Microsoft were to contest the emulated content (which seems unlikely), the Internet Archive knows how to navigate those challenges, certainly more so than sketchy game piracy sites.
Anyone can now play Windows 3.1 games and programs instantly, essentially tearing down the technical and cultural gates between the average person and an entire lost generation of software history. More importantly, those long-standing barriers have been broken by an organization that can stand up for their actions. That is extremely promising for the long term.
Classic gaming and vintage computing circles have tended to celebrate finding and running software as accomplishments in their own right. We’re finally moving past that. Now, at last, we can and must direct our energy towards actually doing something with all these games and programs – enjoying them, discussing them more substantively, finding inspiration from them, using them for historical analysis, and just treating them as something more than hard-to-attain nostalgia objects.