This 1996 adaptation of the video board game series Atmosfear takes cues from features in other CD-ROM computer games. Some ideas improve the video board game format; others don’t.
Tagged: Windows 3.1
The disarmingly slow Idaho wilderness of Backpacker serves as a reminder to take a deep breath and appreciate a life lived restfully.
BailOutBob can’t and shouldn’t support the hodge-podge of ideas thrown into its prison escape conceit.
An evil god inhabits this challenging puzzle game and, frustratingly, messes with its formula out of total spite.
Tensions flare quickly in Deadlock, a colonization game focused on one crowded region of a new planet.
Osamu Sato’s magnum opus is unequivocally the strangest game ever made. Behind its madness, you’ll find a metaphorical tale of rebirth and self-actualization. I love that something like this was made.
This lovingly cluttered, colorful strategy game based on the classical elements needs more focus to deliver a endgame as compelling as it looks.
An exceptional piece of alienating design, GADGET: Invention, Travel, & Adventure terrifies and enraptures as it barrels into an uncomfortable, Kubrickian territory.
Technical constraints and a very brief length prevent Hell Cab from being more than a roller coaster ride with an attitude.
The Journeyman Project has a brilliant vision of the future, a standout among games of its time, that tackles a great paperback science fiction premise with maturity and hope.