Tagged: Electronic Arts

The box for Ultrabots, transformed. The two halves of the box have been separated, connected by a green-and-black-striped axle, and twisted in opposite directions.

The incredible boxes of Hock Wah Yeo Essay category

Hock Wah Yeo designed the most unusual boxes in the 90s game industry. They delighted game developers — and drove retailers up the wall. Take a close look at Yeo’s amazing boxes and the fight for the future of retail space.

Screenshot from The Labyrinth of Time

The Labyrinth of Time Adventure category

Bradley W. Schenck’s terrific blend of the ordinary and the surreal stages a one-of-a-kind world that elevates an otherwise by-the-numbers adventure.

Screencapture of the Majestic and EA Games logos from a publicity video by Mercury Multimedia

Majestic Other category

Electronic Arts’s wildly ambitious, disruptive boondoggle tried to start a revolution of collaborative media experiences for an audience years away from accepting it. (September 11 didn’t help either.)

Screenshot from Millennium Auction

Millennium Auction Other category

A combination of random events and speculative fiction creates drama in this game’s virtual auction house. Does it matter that we can’t separate the randomness from the intentional storytelling and character? (This article includes a history of the game’s rocky production.)

Screenshot from Noctropolis

Noctropolis Adventure category

With its creative, pulpy setting wasted on D-level writing, Noctropolis is an ambitious misfire of the highest order. It’s a game as beautiful and intricate as it is mesmerizingly lousy.

Screenshot from Realm of Impossibility

Realm of Impossibility Action category

Originally named Zombies after its mindless enemies, this maze game traps players in weird, towering architecture that uses optical illusions.