Plenty of better racing games exist than Ballistics. None can match its unbelievable, outrageous speeds.
Barrack is a decent entry point for the weird world of Ambrosia Software, a company that takes arcade classics and fills them with crazy. This riff on JezzBall is scattershot but subtly improves the original.
If you’ve ever wanted to pilot a flying car, BHunter is excellent wish fulfillment. Its shoddy world-building may not keep your interest past that.
The rusty sci-fi future of Cybermercs enlivens its repetitive role-playing shooting gallery gameplay, at least for a while.
Combining first-person shooters and strategic simulation around a specific location is a brilliant concept. Defcon 5 implements it in an extremely flawed way, though enough that you can see what works.
This game has an eye-popping design right out of the early internet age’s imagination – plus a strategy game concept that plays off the surprise of the setting.
This officially sanctioned modification of Half-Life catches the shooter genre mid-growth, sandwiched between a history of dark corridors and the promise of expansiveness.
The Journeyman Project has a brilliant vision of the future, unique among games of its time, that tackles a great paperback science fiction premise with maturity and hope.
Cyberflix’s sci-fi opus – an early stab at a narrative-driven shooter – largely fails as both an action game and an adventure game, though there’s glimpses of something great under the surface.
A combination of random events and speculative fiction creates drama in this game’s virtual auction house. Does it matter that we can’t separate the randomness from the intentional storytelling and character? (This article includes a history of the game’s rocky production.)