Hock Wah Yeo designed the most unusual boxes in the 90s game industry. They delighted game developers — and drove retailers up the wall. Take a close look at Yeo’s amazing boxes and the fight for the future of retail space.
“Who allowed you to do this?” Joe Sparks talks Spaceship Warlock, CD-ROMs, $8000 computers, and the growth of interactive media
Spaceship Warlock co-creator Joe Sparks sat down for an ambling conversation about developing in the CD-ROM era and the creation of a groundbreaking adventure game.
John Hiles, unapologetic, reflects on SimHealth, what games can learn about cognition, and where Will Wright was wrong
John Hiles, head of Maxis Business Simulations and Thinking Tools, shares his perspective on the foundational theories of the simulation genre and responds to criticism of the value of predictive simulation games.
The only game from Women Wise, a company dedicated to software for women, The Legend of Lotus Spring takes you an overflowingly emotional journey of loss and remembrance.
Electronic Arts’s wildly ambitious, disruptive boondoggle tried to start a revolution of collaborative media experiences for an audience years away from accepting it. (September 11 didn’t help either.)
After a month filled with reminders about keeping gaming history available, here are a few additional thoughts about those challenges and possibilities.
In one of her first English interviews, Martinican developer Muriel Tramis talks about her career in games at Coktel Vision, the things that inspired her to make (and remake) Méwilo, and that one time she worked in the weapons industry.
I’m giving a talk about multimedia adventure games at Mysterium, the annual Myst fan convention, now happening virtually for 2020.
This bite-sized shareware pirate adventure was made to fit into a coffee break. For first-time game designer Erin Pavlina, it was another new challenge to adapt to.
Consider giving a little money to a crowdfunding campaign to write a book about the history of Macintosh gaming.