This post is fairly late, but hopefully you still have an opportunity to participate in the Lost Histories Jam!
When we talk about the history of games, there tends to be a focus on famous milestone games, people, and companies. But gaming history is so much more than a list of greatest hits, and this week is a chance to fill in some of the gaps from our own experiences. From now through Saturday, February 16 [UPDATE: extended to Sunday], Emilie Reed is running a writing jam about lost video game history, specifically personal histories, the ways that we’ve interacted with games that aren’t reflected in conventional stories of video game history. Quoting Reed:
Just think about it, what was something specific to the way that you played or experienced videogames that you feel like hardly anyone ever talks about? How can the community-based, experiential, specific, overlooked and personal enrich the common-knowledge history of videogames?
I’m extremely late posting this with only 3 1/2 days to go before the end of the writing jam, but that might be enough time for you to collect some thoughts about how your own experiences can inform the history of video games.
Even if you can’t enter, you can read along as folks add their entries to the Submissions page. I’ve already submitted mine, a rambling, stream-of-consciousness essay about the Mario fangame community where I spent my teenage years, viewed from the lens of a series of really bad games I helped make. It was awkward to write something so personal, but I think it’s worth opening a window to that and examining it.
Take some time on Saturday morning to write about something unique in your personal history with games and submit it to the writing jam! (I’m sure if you go over the deadline that’s okay!)