When we celebrate weird crappy games, we celebrating the messy creative human experience.
We made recipes from CD-ROM cookbooks. Here are our thoughts about them and their (mostly terrific) food.
A podcast episode served as a reminder about the importance of preserving Flash games and whose history they represent.
In defense of the average, less-successful games that make up the bulk of the medium and, despite often being dismissed critically, hold the potential for personally resonant experiences.
An old CD-ROM review directory serves as a reminder of the cultural significance of multimedia – and why that period is worth reevaluating.
Rhizome’s event celebrating the re-release of Theresa Duncan’s CD-ROM games is a pivotal moment in CD-ROM history – both critically and technically. Luckily, I took notes! Read about the importance of Chop Suey, Smarty, and Zero Zero in feminist gaming history, as well as Rhizome’s groundbreaking work on server-side emulation.
A short collection of thoughts about a strange Russian adventure game and the value of an open mind.
A quick plug for Emilie Reed’s writing jam on lost video game history.