Breakout roundup
Instead of writing a bunch of short articles about Breakout clones, here’s several of them put together! Maybe we’ll learn something more broadly about game clones by looking at them as a group.
Instead of writing a bunch of short articles about Breakout clones, here’s several of them put together! Maybe we’ll learn something more broadly about game clones by looking at them as a group.
Somebody’s polluted the river, and you’ve gotta crack the case. This science whodunnit is a great example of the range and depth that Oregon Trail developer MECC could have with their less-famous software.
Is it a platformer or a puzzle game? Genre means little when games are challenging and rewarding like Crystal Caves.
Kudos to the recently unveiled Museum of ZZT, which goes above being a game repository and shows off new ways to explore user-created content.
The throwback environmentalism in Green makes a cute political cartoon but a very vague strategy game.
This brief, sweet ode to Halloween captures everything fun and spooky about a fun and spooky holiday.
Spaceship Warlock co-creator Joe Sparks sat down for an ambling conversation about developing in the CD-ROM era and the creation of a groundbreaking adventure game.
An unrepentantly silly courtroom nightmare offers some good laughs at your expense.
Step onto the set of the future of television – a faithful reproduction of 1970s game shows at their best and worst.
One of the first of William Soleau’s puzzle-lite games, Maze Mission Adventure Game is suitably fun to explore in short bursts.