Comparing two odd video game versions of Monopoly – one quirky, one intense – and what they say about the era they were released in.
Developer Steve Moraff’s exacting personality shows through in this tough, peculiarly designed puzzle game that’s also an ad for his band.
The title theme of the DOS version of the role-playing game Obitus prepares you to lose your way while there’s still promise in that idea.
Not all who wander are lost, but in Obitus, you will always be lost. For this otherwise simple and charming RPG, either prepare to draw your own maps or don’t bother playing.
Even if the keyboard controls weren’t busted, the terrible physics and intermittently awful level design render this otherwise interesting spin on Die Hard unplayable.
Saddam’s Revenge is a time capsule of early 90s Macintosh game scene.
Reactor Inc.’s foundational interactive movie adventure follows no existing blueprint and nearly falls apart from the tonal whiplash of combining open exploration with cinematic intensity. Nearly.
This game about packing luggage is a satisfying slice of everyday life where you get to take care of your stuff.
The World Empire war game pentalogy adds a layer of political pragmatism to Risk and captures a decade of stylistic change in gaming.