Two odd Monopoly games in context
Comparing two odd video game versions of Monopoly – one quirky, one intense – and what they say about the era they were released in.
Comparing two odd video game versions of Monopoly – one quirky, one intense – and what they say about the era they were released in.
Developer Steve Moraff’s exacting personality shows through in this tough, peculiarly designed puzzle game that’s also an ad for his band.
The title theme of the DOS version of the role-playing game Obitus prepares you to lose your way while there’s still promise in that idea.
Not all who wander are lost, but in Obitus, you will always be lost. For this otherwise simple and charming RPG, either prepare to draw your own maps or don’t bother playing.
A combination of issues with level design and controls make this visually sharp, quick-moving Die Hard-with-robots game occasionally difficult to play.
The third Robomaze is a wild departure for the series – from dystopian sci-fi to Zelda-inspired magical woods – but it still gets stuck on many of the same issues.
Saddam’s Revenge is a time capsule of early 90s Macintosh game scene.
Reactor Inc.’s foundational interactive movie adventure follows no existing blueprint and nearly falls apart from the tonal whiplash of combining open exploration with cinematic intensity. Nearly.
This game about packing luggage is a satisfying slice of everyday life where you get to take care of your stuff.
Under Pressure is a clunky game – because it was produced under extreme constraints by a company on the verge of shutting down.