With its creative, pulpy setting wasted on D-level writing, Noctropolis is an ambitious misfire of the highest order. It’s a game as beautiful and intricate as it is mesmerizingly lousy.
Perihelion takes place in an epic doom-metal psycho-apocalypse, and the game can never live up to that description.
Short update about a stream for Prince Interactive in memory of the artist’s death. Includes a link to the video of the playthrough and discussion.
A product of Maxis’s former business simulation division, SimHealth embodies the potential and danger of using games as educational tools for public policy and debate.
Yoot Saito developed a surprisingly personal take on Maxis’s simulation sandbox genre – and one of the stronger entries in the Sim series.
The playful Street Shuffle paves over its missteps in taxi management through sheer likeability.
A trippy piece of single-purpose novelty art software like The Groove Thing feels anachronistic today. It’s here to make groovy background art with full-hearted 90s aggression, and it does it well enough.
With a solid base, Traffic Department 2192 trades in decent if childishly portrayed action for surprisingly long after expending its showmanship.
In a big departure for MECC’s Munchers series, the spinoff Troggle Trouble Math is like a math dungeon crawler, with a story and structure that can fit a variety of math activities.
Ghoulish atmosphere and a few smart tweaks make Troubled Souls one of the better iterations of a well-worn puzzle formula.