Odyssey: The Legend of Nemesis
Like a short story anthology, Odyssey: The Legend of Nemesis brings allegories to life through strong narrative design and characterization.
Like a short story anthology, Odyssey: The Legend of Nemesis brings allegories to life through strong narrative design and characterization.
Designed by Tetris creator Alexey Pajitnov, Microsoft’s globe-trotting puzzle game is restless with its own possibilities. What could a visual puzzle game be like?
Real World’s multimedia art collage uses its fragmentation to reveal anxieties about relationships and social behavior, an idea that outpaces the parts dedicated to Peter Gabriel’s music.
popol maya is a philosophy expressed as a game. Its vibrant, often poorly communicated mythology only partly channels the game’s view on life.
Short update about a stream for Prince Interactive in memory of the artist’s death. Includes a link to the video of the playthrough and discussion.
Gaming’s awkward evolution from 2D to 3D is on display in this 1997 sports game, which, interestingly, isn’t as extreme as it sounds.
Time for a Kickstarter PSA: Please consider chipping in a few dollars to help an arts group preserve really great CD-ROM games made for young girls!
Stark, frightening, silly, muddled, complicated – the multimedia collaboration between performance artist Laurie Anderson and the Voyager Company is a fragmented reflection on the murkiness of the electronic age.
QuickTime enabled low-cost videos on computers, paving the way for new uses of multimedia. That said, we should all probably stop using it now.
An old CD-ROM review directory serves as a reminder of the cultural significance of multimedia – and why that period is worth reevaluating.