In the absence of a compelling story, character, direction, or gameplay idea, Tlön shares none of the unreal intrigue of the short story that inspired it apart from perhaps its art.
Lionel’s game about the Transcontinental Railroad is the logical follow-up to The Oregon Trail, both chronologically and in terms of how much it draws from history.
In a big departure for MECC’s Munchers series, the spinoff Troggle Trouble Math is like a math dungeon crawler, with a story and structure that can fit a variety of math activities.
Enter the Video Cube – a extraterrestrial video puzzle that probably only exists because computers could now play videos.
An accidental trip to the former offices of a CD-ROM developer and what that building says about the 90s multimedia industry.
Disney World is a fantasy, an illusion, and the Disney World CD-ROM is a guide to what that fantasy was supposed to look like on its 25th anniversary.
In Manley & Associates’s game about wilderness survival and conservation, it’s tough to be a wolf.
You have to admire the ambition and scope of an edutainment game that covers the entire pantheon of Greek legend and, weathering its constantly messy design and acting, sort of achieves its goals.
Zephyr has all the charm and production values of a dystopian sci-fi classic, though the gameplay is sort of a mess.