Leave it to an outsider to develop a surprisingly personal take on the simulation sandbox genre – and one of the stronger entries in the Sim series.
Reactor Inc.’s foundational interactive movie adventure follows no existing blueprint and nearly falls apart from the tonal whiplash of combining open exploration with cinematic intensity. Nearly.
Lucas Learning put together a decent Chu Chu Rocket-like, dampening the inherent unlikeability of a child-targeted Episode I tie-in game.
Rhizome’s event celebrating the re-release of Theresa Duncan’s CD-ROM games is a pivotal moment in CD-ROM history – both critically and technically. Luckily, I took notes! Read about the importance of Chop Suey, Smarty, and Zero Zero in feminist gaming history, as well as Rhizome’s groundbreaking work on server-side emulation.
A trippy piece of single-purpose novelty art software like The Groove Thing feels anachronistic today. It’s here to make groovy background art with full-hearted 90s aggression, and it does it well enough.
The Journeyman Project has a brilliant vision of the future, unique among games of its time, that tackles a great paperback science fiction premise with maturity and hope.
The third game in the Dr. Brain series is quite fun because of its multi-subject education – not in spite of it.
Time Warp seasons the Dr. Brain formula with historical action games that, while thematically sound, are arguably a step back in quality.
If you’re in New York City, come to an event hosted by Rhizome and New Museum to commemorate the re-release of the Theresa Duncan CD-ROM games. I’ll be there!
In the absence of a compelling lead character, story, or gameplay idea, Tlön shares none of the unreal intrigue of the short story that inspired it apart from perhaps its art.