All games are a mess
When we celebrate weird crappy games, we celebrating the messy creative human experience.
When we celebrate weird crappy games, we celebrating the messy creative human experience.
We made recipes from CD-ROM cookbooks. Here are our thoughts about them and their (mostly terrific) food.
A podcast episode served as a reminder about the importance of preserving Flash games and whose history they represent.
A short collection of thoughts about a strange Russian adventure game and the value of an open mind.
In defense of the average, less-successful games that make up the bulk of the medium and, despite often being dismissed critically, hold the potential for personally resonant experiences.
An old CD-ROM review directory serves as a reminder of the cultural significance of multimedia – and why that period is worth reevaluating.
Rhizome’s event celebrating the re-release of Theresa Duncan’s CD-ROM games is a pivotal moment in CD-ROM history – both critically and technically. Luckily, I took notes! Read about the importance of Chop Suey, Smarty, and Zero Zero in feminist gaming history, as well as Rhizome’s groundbreaking work on server-side emulation.
A quick plug for Emilie Reed’s writing jam on lost video game history.