Chess moves are a bit of a silly basis for a whole game. Knight Movies definitely makes a go of it though.
Bill Williams’s ridiculously ambitious “cultural simulation” game tries to create an entire society and its religion. It’s hard to understand, a chore to play, and incredible in scope.
Lineality claims to be the first one-dimensional game – like, literally, it’s just a line. As you’d expect, it’s a joke.
This early CD-ROM novel by Hyperbole Studios imagines how to tell a story across multiple perspectives and mediums, an inventive idea even though the story is muddled.
Electronic Arts’s wildly ambitious, disruptive boondoggle tried to start a revolution of collaborative media experiences for an audience years away from accepting it. (September 11 didn’t help either.)
A combination of random events and speculative fiction creates drama in this game’s virtual auction house. Does it matter that we can’t separate the randomness from the intentional storytelling and character? (This article includes a history of the game’s rocky production.)
Real World’s multimedia art collage uses its fragmentation to reveal anxieties about relationships and social behavior, an inventiveness that outpaces the parts dedicated to Peter Gabriel’s music.
Stark, frightening, silly, muddled, complicated – the multimedia collaboration between performance artist Laurie Anderson and the Voyager Company is a fragmented reflection on the murkiness of the electronic age.
Phantom Funhouse uses a surprising amount of made-up books and files to create the life of a sci-fi punk artist – and then to question the nature of reality.