1000 Miglia succeeds as a capsule for an important piece of automotive history but mostly fails as a fun racing game.
This loving recreation of Charlie Chaplin’s film career has a rough time translating his antics into an understandable game.
Muriel Tramis’s slave rebellion strategy game confronts history with a cathartic rage never encountered in games – and it came out in the 80s.
Edmark’s storytelling program uses believable, educational settings – which is perfect for making creative mischief.
Microsoft Home’s Jurassic reference guide upends the digital encyclopedia model by showing the relations between articles, even if its information is out-of-date.
In one of her first English interviews, Martinican developer Muriel Tramis talks about her career in games at Coktel Vision, the things that inspired her to make (and remake) Méwilo, and that one time she worked in the weapons industry.
Noir recreates the world of a generic 1940s detective story with incredible production values and the genre’s trademark convoluted plotting.
Lionel’s game about the Transcontinental Railroad is the logical follow-up to The Oregon Trail, both chronologically and in terms of how much it draws from history.
You have to admire the ambition and scope of an edutainment game that covers the entire pantheon of Greek legend and, weathering its constantly messy design and acting, sort of achieves its goals.