Atmosfear: The Third Dimension
This 1996 adaptation of the video board game series Atmosfear takes cues from features in other CD-ROM computer games. Some ideas improve the video board game format; others don’t.
This 1996 adaptation of the video board game series Atmosfear takes cues from features in other CD-ROM computer games. Some ideas improve the video board game format; others don’t.
Big on profits, light on ethics, and lavishly excessive in detail, the business simulator Capitalism is, for better or worse, an accurate look at what it’s like to run a big corporation.
This lovingly cluttered, colorful strategy game based on the classical elements needs more focus to deliver a endgame as compelling as it looks.
Like an exaggerated version of deduction classic Clue, Infocom’s Footblitzky demands good note-taking to make logical order out of its overstuffed rules.
MissionForce: CyberStorm‘s complex strategic gameplay underscores a dark narrative about the invasive, soulless logic of endless war.
Comparing two odd video game versions of Monopoly – one quirky, one intense – and what they say about the era they were released in.
A clever scenario mode guarantees that anyone can jump into QuarterPole and have fun watching a horse race, though its depth might confuse those who aren’t fans of the real thing.
Span-It is a decently fun, cerebral board game, but its strategic weaknesses are cripplingly obvious against the computer.
This tiny minigolf game has problems. They don’t completely get in the way of its loving, low-rent charm.