Two odd Monopoly games in context
Comparing two odd video game versions of Monopoly – one quirky, one intense – and what they say about the era they were released in.
Comparing two odd video game versions of Monopoly – one quirky, one intense – and what they say about the era they were released in.
Gaming’s awkward evolution from 2D to 3D is on display in this 1997 sports game, which, interestingly, isn’t as extreme as it sounds.
A clever scenario mode guarantees that anyone can jump into QuarterPole and have fun watching a horse race, though its depth might confuse those who aren’t fans of the real thing.
The ultimate showdown of gorilla vs. gorilla is actually more like a gorilla programming exercise. (Wait, why is it called Rhapsody?)
Span-It is a decently fun, cerebral board game, but its strategic weaknesses are cripplingly obvious against the computer.
Despite no convincing excuse to exist, Demolition tries to imagine an angle for a Star Wars-friendly car combat game.
One minute, it’s a racing game. The next minute, it’s math. Teazle is a digital board game made out of minigames, and its wild variety is both its biggest strength and its biggest weakness.
This tiny minigolf game has problems. They don’t completely get in the way of its loving, low-rent charm.
Time Warp seasons the Dr. Brain formula with historical action games that, while thematically sound, are arguably a step back in quality.
The dot-com bubble meets spy novel espionage in ruthless.com, a wild game of corporate warfare by Tom Clancy’s studio Red Storm Entertainment that reflects the exciting empty promises of the late-90s tech industry.